<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Benchmarks on Oddur Magnusson</title><link>https://oddur.me/tags/benchmarks/</link><description>Recent content in Benchmarks on Oddur Magnusson</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 10 Aug 2026 12:00:00 +0200</lastBuildDate><atom:link href="https://oddur.me/tags/benchmarks/index.xml" rel="self" type="application/rss+xml"/><item><title>Using Rust Code from Unity for High Performance</title><link>https://oddur.me/posts/native-rust-in-unity/</link><pubDate>Mon, 10 Aug 2026 12:00:00 +0200</pubDate><guid>https://oddur.me/posts/native-rust-in-unity/</guid><description>Unity gives you several ways to write fast code, and one more over the same pointers Burst uses. Measured across every Unity runtime, the speed gap turns out to depend more on how old the runtime is than on which language you picked, and most of what looks like a language difference is effort spent unevenly.</description></item></channel></rss>